For the first time, progress toward Scorestreaks isn’t reset upon death, making it way easier for an average player like me to eventually earn a chopper gunner. Speaking of annoying, Cold War returns to the Black Ops-style Scorestreaks system, which tracks all points scored instead of consecutive kills. One of the many pretty angles that you'll find on the Angola map. I usually pick stealth perks to avoid annoying UAV planes in CoD, so getting those bonuses alongside Scavenger and Tracker is a win. There’s one that lets you bring two primary weapons and another that doubles up on grenades, but I had the most fun messing with Perk Greed (equip six perks instead of three). Treyarch is allowing some self-expression with the return of Wildcards, powerful modifiers that let you bend the rules of a typical loadout. Somehow, I doubt I’ll be able to build anything as cool as Modern Warfare’s FiNN, an LMG that can strap on a chainsaw grip and transform into a mini-minigun. We were working with an incomplete attachment pool in our test build, so hopefully the full 54-attachment lineup Treyarch is promising will capture the real fun of Gunsmith. Instead of taking a chance on an underbarrel shotgun, I was outfitting everything with modest bullet velocity upgrades. Attachment options across the board seem less adventurous than the wacky builds you can throw together in Modern Warfare. Diving into Gunsmith to trick out my XM4 assault rifle, I was bummed by boring non-laser sights and otherwise standard grips. Unfortunately, I don’t think the time period serves its weapons as well as its maps. Between the arid desert of Angola and neon-soaked Miami, it’s a pretty colorful game. I love how Treyarch uses Cold War’s globe-trotting '80s spy story to make its maps visually diverse.
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